“There are things known and there are things unknown, and in-between are the doors of perception.”
― Aldous Huxley

Hello, I Am From Earth

November 8, 2016

Hello, I Am From Earth by Maxim Salnikov When I lost my arms, I was given a choice: become a beggar, or a starfighter pilot. Terra Corps needed people with nothing to lose, people who were willing to get cybertoys screwed into their bodies so that their genius R&D eggheads could turn them into statistics….

五大

October 30, 2016

Images are used for non-commercial purposes, but I do not know the copyright holders. If you own the copyright to an image displayed below please let me know so I can give you credit. With thanks to Michael Swanwick, Chris Roberts, and Tau Station for the inspiration. Poem for DÓRA GABRIELLA #26 五大  

The Cartographer

The Cartographer

May 10, 2016

The Cartographer by Maxim Salnikov A gust of wind hit the drone, tilting my view of the forest below, the drone’s cameras feeding static-ridden visuals into my VR helmet back on Earth. I gently pushed the flight stick with my right hand as I pushed the throttle with my left. The drone glided over the…

Reboot Develop 2016

Reboot Redux Day 3: The Texture of Magic Part 2

May 6, 2016

This was it. The last hours of the Reboot Develop conference, a gathering of creative, interesting people under the Croatian sun, people who believe in the power of games, and the power of the imagination … to quote the immortal Sir Terry Pratchett, “Stories of imagination tend to upset those without one,” and so I am happy…

Reboot Redux Day 3: The Texture of Magic Part 1

May 5, 2016

For me, the last day at Reboot Develop was the most important. Why? It would start with a writing panel where I’d have the chance to listen to some of the most accomplished video game writers in the world and ask them about what they think about producing a book of video game case studies, then –…

Reboot Redux Day 2: Just Do It

May 3, 2016

Decisions, decisions. My day 2 of the Reboot Dev conference started with a tough one. Two talks I was interested in were held at the same time. I was hesitating between: 1) A panel about the state of computer RPGs with Chris Avellone, Brian Fargo, Dan Vávra and Swen Vincke. 2) “A Game Dialogue Wish List” talk…

Reboot Redux Day 1: Mafia Writer

May 2, 2016

The Reboot Develop conference started for me in late afternoon on the 28th of April, 2016; we’d arrived to the Le Meridien hotel at 16:20. And by “we” I mean myself and my friend Lucian, the managing director of a leading European creative agency Designatives, who had kindly sponsored the trip, the stay, and the…

Brian Fargo

Brian Fargo, Video Game Visionary

April 25, 2016

Brian Fargo is one of the primary visionaries behind the original Fallout as well as a number of other cool games. But it was his Fallout, the “spiritual successor” to Wasteland that hooked me on computer role playing games in the first place. The game came out 19 years ago in 1997, and I’d played it maybe 3…

Video Game Writing by Video Game Writers: The Beginning

April 20, 2016

UPDATE APRIL 30, 2016: Writing from Reboot Dev Conference in Split; the event was awesome, recommending everyone to check it out next year. Update: the live crowdfunding project is available HERE, it’s on IndieGoGo instead of Kickstarter, and the format of the actual texts about the game would most likely be quite different compared to the…

Talos Principle

The Talos Principle

April 6, 2016

When it comes to video games, I enjoy relatable characters and complex narratives, so games like Mass Effect and the Fallout  are some of the best I’d ever played, thanks a lot to their stories and the writing work that went into them. But The Talos Principle is a very different kind of game. It’s…